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Mh4u auxl
Mh4u auxl









mh4u auxl

What are hame runs? Hame runs are quests where one party member drops loads of status effects and traps on a monster while the rest of the party focuses on pumping out the maximum damage they can-it’s very effective. As a reference, most hame runs capture a Styg. Zinogre and an Apex Rajang in *under 3 minutes*. Typically hame runs are focused on LV140 Dual Monster Guild Quests for relic and talisman farming. **Note: I am writing this guide with dual monster guild quests in mind, with the team composition being 1 LBG, and 3 HBGs.** I have status gunned my way up to HR999, starting from before HR200, and in this guide, I am using my personal experience and opinions to write an interpretation of hame basics-this should be used as a reference more than an ultimatum. Place 2 Bombs by the head, or body part you’d like to break.Responsibility 2: Controlling your team’s damage output.Responsibility 1: Controlling the monster(s) 100% of the fight through well-timed status infliction and trap placement.They are often called the controller because of two main responsibilities: The LBG (Lightbow Gun) has a very critical role in hame runs. Detonate the bombs with a Small Barrel Bomb/Felvine Bomb, ensuring that the monster is woken by the Large Barrel Bombs.During this time, load the next round of ammunition. Place the trap preemptively before it wakes up, or after detonating the bombs run in and place the trap by the monster’s feet.This image shoes proper detonation techniques: This also serves as a visual countdown for your team. During this moment, the monster will be frozen in place, allowing your HBGs to get perfect aim/trajectory through the monster.

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While the monster is trapped, begin applying the desired status and just as the monster is about to break free from the trap, hit it with the final shot to apply the status ailment.3 rd Step: Second Status Infliction (Typically Paralyze).This is the start of when damage ouput is the highest.











Mh4u auxl